
Interior #1 / Gym, 2016

Interior #2 / Hair Salon, 2016

Interior #3 / Indoor Slide, 2016

Interior #5 / Подъезд, 2016

Interior #7 / Indoor Pool, 2016

Interior #8 / Love Hotel, 2016

Interior #10 / Assembly Line, 2016

Interior #11 / Attic, 2016

Interior #12 / Micro-apartment, 2016

Interior #13 / Kultūras nams, 2016

Interior #14 / Library, 2017

Interior #15 / Waiting Room for a Botanical Garden, 2018
Interior
2016 – ongoing
series of digital illustrations
The Interior series is an exercise in creating various digital rooms by using a minimal amount of elements that merely point out the function of the particular structure. By maintaining a constant camera angle and using the same base cube for each of these rooms, author is practicing the use of a fixed set – similar to the basic principles of stage design, where the scenographer is very aware of the “fourth wall” and the audience’s point of view. Inspired by old interior design ads and playing The Sims, where the position of each household object is limited to certain in-game units, the artist is recreating interiors based on memories of real places as well as fictional rooms from the internet.

Installation view from exhibition Screen Age II: Landscape,
Riga Photography Biennial 2020, Riga Art Space, Latvia

